Stamina: The stamina of a hero is the result of the sum of STRENGTH and life energy, as we have already seen. It gives you a value to measure the endurance of a hero concerning the seconds he can keep up moving with maximum speed.  

Our tables show 3 different levels of speed depending on the class of armour. Table 1 is valid for fast humanoid creatures like men, elves, goblins, trolls, vampires or orks. Table 2 consists of slow humanoids like dwarfs, reptilemen and the undead.  

A man is so subject to the conditions of Table 1 and his maximum speed is e.g. dependent of his armour. Clothed with only a loincloth (Handicap 0), his maximum speed is 8 steps/second, in normal clothes this reduces to 7 st/sec, whereas a knight's armour reduces even that to 2 steps/second.  

The number of seconds he endures at that speed is the number of Stamina points he has access to. After that he has to turn down his run into jogging which he can endure ten times as long, so that he finally ends up marching and tumbling. In that stage he needs a turn (5 mins) to rest before he can start a run again.  

Example: A warrior in watted service coat (Handicap 2) with a Stamina of 40 can run for 40 sec with a maximum speed of 6 steps/second. Than he has to reduce speed to jogging velocity, which he can keep up for 400 seconds. After that he can simply march and has to keep that up for at least 5 minutes, before he can run again.  

Loads: Given the case that a hero has to carry additional weights, her speed will reduce. That is especially true for big and edgy items. (If you do not believe it, try a 100 metres run with a wardrobe on your back !) In single cases the master has to decide which handicap will be appropriate, for simplifying it let us say 200 ounces too much is 1 level of handicap.  

Speed Table 1: fast humanoid beings

Handicap 

by armour

Maximum speed 

in steps/sec

Jogging speed 

in steps/sec

Marching speed 

in steps/sec

0 8 4 2
1 7 4 2
2 6 3 1
3 5 3 1
4 4 2 1
5 3 2 1
6 2 1 1
7 1 1 1
 

Speed Table 2: slow humanoid beings

Handicap 

by armour

Maximum speed 

in steps/sec

Jogging speed 

in steps/sec

Marching speed 

in steps/sec

0 5 3 2
1 5 3 2
2 4 2 1
3 4 2 1
4 3 2 1
5 2 2 1
6 1 1 1
7 1 1 1
Additional weight reducement: 

 200 ounces weight=>handicap+1  

Note: The handicap of weight of armour and shield has to be calculated as well if it is part of the overload. 

  

    Speed Table 3: animals

    Giant amoeba 0.25  
  • Rattle-snake 1 
  • Tomb-louse 4 
  • Giant monkey 7/5* 
  • Tatzelworm 5 
  • Rat 7 
  • Werewolf 9 
  • Ogre 10 
  • Giant 10 
  • Octopod newt 3/2** 
  • Crocodile 5/1** 
  • Wolf 13 
  • Bat 15/0.5*** 
  • Treekite 15/1*** 
  •  

* in trees or else, ** in water or else, *** in air or else

 
 

 
Animal trotting galloping Stamina
Donkey 6 10 trot 3 turns, gallop 1 turn
Mule 7 11 trot 4 turns, gallop 1 turn
Camel 8 13 trot 8 turns, gallop 4 turns
Horse 10 14 trot 3 turns, gallop 1 turn
 

Explanation: All values are steps per second values. Animals which are used for riding have got three different values, since they can go at 3 different paces: stepping, trotting and galloping. The stepping speed is the same as the walk speed of men, i.e. 2 steps/sec. The column Stamina gives the duration that a rider can keep up a higher speed on his animal without treating it too bad.

 

Next page

 Previous page
 Index