The goblin

About the goblins: Smaller and uglier than orks they are the goblins, grabbing with their long arms of red fur everywhere they can, equal to a monkey. They wear rags and dwell in places similar to rats, in ruins, caverns and tunnels.  

They do not think much, their little mind is however concerned with warfare. They often fight with each other and with everyone they encounter. If they meet a stronger enemy, they are cowards, but hideous, always seeking for an advantage. They are mostly found in Bornland and wherever the dark creatures of Borbarad are found these times, though they do not seem to like him more than any other human being. But their dexterity makes them good weavers and dyers." 

  

Goblins in a game

Most of the times goblins will be an encounter when they are working for any kind of rogue for a handful of silver or when some goblins try their luck in street robbery. This may become quite uncomfortable, because they do not leave aside any trick they know. Their weakest point is their naivety. They are quite impressed by huge strength or magical powers, that they run away sometimes. 
In their home, the Dragon's rocks or the Red and Black Crescents, they might as well find goblins who still live according to their tribes and traditions. Many of them never saw a human being and it can be a nice roleplaying task to build up some peaceful contacts to goblins.  

  

Goblin
MU: 7 AT: 10 PA:  7 

 LE: 20 RP: depending on armour 

 HP: depending on weapon 

 MS: Table1 Sta: 40 MR: -2 

 CM: 10


The ogre

"About the maneaters: They are natural enemies of the human kind as well as of the dwarves and elves, because they hunt them, as if they were wild cattle. They are ugly and they may be as tall as two humans above each other. They are strong and their bite may be strange, but effective and their bleached skin, which avoids the light of Praios is a stinking pile of grease and train-oil.  

They are stupid, but only orks tend to be able to control them, maybe because they taught them their language. A very few ogres may be found with very huge axes in the rows of ork armies and sometimes they even built an army themselves, but you'd better not think of it..."  

Ogres in a game

Usually, you find tribes or families of ogres in caves and ruins throughout Arkania with the exception of the very cold north and the burning heat of the very south. They are the most stupid people on two legs and their only drive seems to be their hunger.  

To strike a deal with an ogre is impossible, because he is not only dumb as pumice, he is also obsessed with the idea of eating you. Their fighting tactics is negligible, but their power can make a successful strike your last sight. They are too stupid to fear a fight, that is where they get their courage. 

  
Ogre
MU: 20 AT: 9 PA: 5 

 LE: 40 RP: 3 

 HP: 2D6 (fist), 2D6+6 (club) 

 MS: 10 Sta: 30 MR: 0 

 CM: 20

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